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1. Modified Local Suggestion (Change Local, Don't Remove it) - in Player Features and Ideas Discussion [original thread]
I posted an idea yesterday: https://forums.eveonline.com/default.aspx?g=posts&t=330206&find=unread I think it gives more interesting game play options, and a kind of realism. (The idea develops quite a bit by the 13th post).
- by Steiv Dallas - at 2014.03.18 14:29:00
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2. Module for Not showing up in Local? - in Player Features and Ideas Discussion [original thread]
Well, some people think any changes to the existing system would be catastrophic, others want to do away with it completely. I like to find ways to make changes that could introduce new ways to play. I think cracking and selling transponder blocke...
- by Steiv Dallas - at 2014.03.18 13:52:00
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3. Module for Not showing up in Local? - in Player Features and Ideas Discussion [original thread]
Not personally concerned about being in local, I was just thinking about the added range of options and new play dynamics if information became more of a real time use in the game. Rather than a blanket effect on local, something that has to be de...
- by Steiv Dallas - at 2014.03.17 19:10:00
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4. Module for Not showing up in Local? - in Player Features and Ideas Discussion [original thread]
Hmm... Thinking about how the device could work, there could be two components, which make the player go even further to decide how badly he wants to be hidden from local: For instance, there could be two modules involved. One module that is fitte...
- by Steiv Dallas - at 2014.03.17 17:30:00
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5. Module for Not showing up in Local? - in Player Features and Ideas Discussion [original thread]
Rowells wrote: A lot of those requests have been repeated many times, But people do not use the search tool. The whole cycle starts over again when one or two people start new threads for it. Granted I didn't spend a lot of time on it, but I...
- by Steiv Dallas - at 2014.03.17 16:23:00
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6. Module for Not showing up in Local? - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Wow. Not sure how to best explain this, but the idea of any module interfering with local has many people dead set against it. Local intel is their sacred cow, and they want this intel to be absolutely reliable, despite the...
- by Steiv Dallas - at 2014.03.17 16:15:00
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7. Module for Not showing up in Local? - in Player Features and Ideas Discussion [original thread]
I've seen a lot of posts by people who like to ambush who want to be able to not show up in local, especially when cloaked. Rather than make a whole game mechanic on this, why not have a module in the appropriate slot that turns off your "transpon...
- by Steiv Dallas - at 2014.03.17 15:58:00
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8. 2 Problems I've found in Fleets during PvE - in Issues, Workarounds & Localization [original thread]
Ok, I found out from the GM what happened on item #2. Apparently I targetted and destroyed my buddy's npc wreck.... Doh! It was too small on the screen and didn't show on my overview, so.... Ooops. Still no idea what is going on with issue #1, th...
- by Steiv Dallas - at 2014.03.05 16:59:00
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9. 2 Problems I've found in Fleets during PvE - in Issues, Workarounds & Localization [original thread]
Hmm... Maybe I'm in the wrong forum?
- by Steiv Dallas - at 2014.03.05 13:20:00
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10. The forum has not been working properly for years now - in Issues, Workarounds & Localization [original thread]
I've seen it too. I usually make a habit on any forum to copy what I have written before I post, because this isn't the only place it happens. Also, sometimes hitting the back button will show you your draft with the stuff you wrote.
- by Steiv Dallas - at 2014.03.04 20:35:00
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11. 2 Problems I've found in Fleets during PvE - in Issues, Workarounds & Localization [original thread]
Hi, I put in a support ticket for issue #2, but haven't heard anything in a while, so thought I would try here. These are weird. I have found a couple issues while doing fleets during PvE missions" 1) Acceleration Gates send you to the wrong plac...
- by Steiv Dallas - at 2014.03.04 14:41:00
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12. [Service] EACS GÇô Free jumpclones; 1092 stations. - in Sell Orders [original thread]
Nice to see some good guys out here, thanks!
- by Steiv Dallas - at 2014.02.21 20:53:00
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13. What to do with a crate of slaves... - in Player Features and Ideas Discussion [original thread]
I think there could be some really fun storyline missions along this idea. Imagine getting a mission to sneak into Ammar space, hit a slave convoy, rescue the slaves and return them to an agent in Minmatar space. There could be a whole running sys...
- by Steiv Dallas - at 2014.02.10 17:56:00
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14. What to do with a crate of slaves... - in Player Features and Ideas Discussion [original thread]
I recently had a mission where as a Minmatar I killed an Ammar slave ship and amongst the loot was a crate of 10 slaves. Being in High Sec I couldn't take them in without security issues, and frankly slavery is anathema to me as well as my charact...
- by Steiv Dallas - at 2014.02.07 16:36:00
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15. Dueling Arenas for PvP with Surrender Rules - in Player Features and Ideas Discussion [original thread]
Thanks, there is some interesting info here. I don't want to go the plex route, feels like cheating. And I have noticed that the ability to make a lot of isk is like a snowball. People making a lot are high in level, where the ability to make a lo...
- by Steiv Dallas - at 2014.02.07 15:20:00
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16. Dueling Arenas for PvP with Surrender Rules - in Player Features and Ideas Discussion [original thread]
Wow, brutal. Stop being poor... Heheh, yeah. Well, since some of us have jobs, mortgages, kids, sex lives, etc, we don't have the time to devote to grinding hours per day. I figured this would be a way to get more people into PvP by letting them t...
- by Steiv Dallas - at 2014.02.03 13:45:00
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17. Programmable Remote Probes - in Player Features and Ideas Discussion [original thread]
Another part of this is that it keeps you sitting around and potentially vulnerable while you wait. Since you can't adjust the probes on the fly, you have to wait for it to return, then pick the anomaly you want to focus on, reset the programming ...
- by Steiv Dallas - at 2014.02.02 19:29:00
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18. Dueling Arenas for PvP with Surrender Rules - in Player Features and Ideas Discussion [original thread]
Another idea for this: Perhaps the size of the duels is based on the size of the Arena. Busy systems have smaller arenas, systems with not much going on can have arenas that could host larger fleet duels. Could also become a "Trial by Combat" con...
- by Steiv Dallas - at 2014.01.31 19:56:00
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19. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I think this would qualify as a mobile structure type idea... I would like to invent a remote sensor drone that is designed to go through a warp gate or wormhole without my ship having to go. I would have to pre-program what I want it to do, suc...
- by Steiv Dallas - at 2014.01.31 19:42:00
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20. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
What about leaving the reload time long, but increasing the fire speed drastically? It's supposed to be rapid and get close up targets off you, right? Make a 1 second firing cycle where you can blow everything you have, and hopefully give you enou...
- by Steiv Dallas - at 2014.01.31 18:47:00
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